Pain Points:
- Brand Merchants: ❌ Intense brand competition, high operational costs, traditional merchant recruitment, and expansion are slow.
- Franchisees: ❌ High store opening costs, insufficient offline customer flow, low transaction conversion rate, difficult secondary dissemination.
Solutions:
- Based on the Meta-Home system, customize a brand-specific Smart home experience system according to the actual needs of the brand. With this system, it is possible to:
✔ 1. Brand owners can devise micro digital experience store recruitment strategies for rapid, large-scale merchant recruitment, also enhancing the brand's influence within the industry.
✔ 2. Franchisees, leveraging the small, digital nature of the experience stores, can place stores in areas with high foot traffic, such as commercial complexes and community retail spaces, to flexibly choose locations and massively acquire customers. Meanwhile, replace traditional experience methods with immersive interaction experiences inside the store, significantly reducing franchise and store construction costs, and ultimately achieving secondary dissemination of products and services by customers.
Pain Points:
- Brand Merchants: ❌ Severe product homogenization, intense price competition, traditional sales channels are limited, online sales fail to effectively showcase product effects.
- Consumers: ❌ Lack of personalized customization, difficulty achieving one-stop shopping, unstable after-sales service quality.
Solutions:
- Based on Yuanchuang Technology's Polyfox engine, customize a brand-specific Furniture interactive system according to the actual needs of the brand side. With this system, it is possible to:
✔ 1. Brand owners can use virtual reality and augmented reality technologies to create unique home designs, showcasing the characteristics and advantages of products such as appearance and materials, allowing consumers to experience the real effects of home products firsthand, increasing product awareness and acceptance. Meanwhile, integrating online and offline sales breaks the limits of traditional sales channels, improving sales efficiency.
✔ 2. Consumers can achieve immersive home experiences and personalized customization needs through digital experience stores, selecting their own home styles, colors, and materials, shortening the decision-making path, and achieving one-stop shopping, reducing purchase costs and time costs. At the same time, leveraging big data to establish an intelligent customer return visit mechanism, timely understand consumer needs and feedback, enhancing satisfaction and loyalty.
Pain Points:
- For Students: ❌ Experiments pose safety risks, training methods are monotonous, remote education and training are difficult to synchronize, training is detached from actual needs.
- For Teachers and Training Institutions: ❌ High training costs, slow updates of educational resource content, difficult to assess training effects, poor student conversion rate.
Solutions:
- Based on Yuanchuang Technology's Polyfox engine, through an interactive teaching system to achieve:
✔ Real-time synchronous interaction in teaching and training ✔ Personalized customization and diversification of 3D stereoscopic course resource construction
✔ Intelligent teaching progress feedback function ✔ Stereoscopic real visual learning scenarios
✔ Remote highly interactive dynamic teaching effects ✔ Safe simulation training to reduce personal safety risks in actual operations
✔ Timely adjust teaching strategies to enhance the interest, interactivity, and participation of learning, thereby improving student satisfaction and loyalty.
Pain Points:
❌ 1. Lack of physical participation in online events: Due to users being spread out, online events often can't provide the same level of participation and experience as physical events.
❌ 2. Lack of physical interaction: Traditional online entertainment or socializing mainly involves screen interactions, lacking real physical interaction experiences.
❌ 3. Poor spatial and scene immersion: Online entertainment or social spaces are often limited by screen size, making it hard to provide immersive spatial experiences.
Solutions:
By leveraging YuanChuang Technology's JuHu Engine, we break spatial limitations, perfectly blending virtual reality with online events to create more immersive experiences, offering new possibilities for the pan-entertainment industry.
✔ Participants feel as though they're on-site at online events, such as virtual music festivals or online performances, experiencing the live atmosphere.
✔ Real-time simulation of physical movements, allowing for genuine interactions with other users in virtual games or social settings.